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Mortem Vetus: Templar Thank you for purchasing the Templar outfit for Michael4. We hope you enjoy using this product, and this User Guide is intended to just help you get the most out of your purchase. Mostly, this guide will be covering the basic operation of the items included in the pack. This pack is intended for use with Poser8 and above, although it will work with Poser6 and newer. For the purposes of this guide, we'll be using PoserPro 2010, but there is nothing we'll be doing that can't be done in Poser 6 and above. And initially, pretty much everything is in default, except Render settings. Once you've installed the product, your new Templar outfit will be in Figures:MortemVetus:Templar. The first thing we need to do is load a Michael4. We find it's useful to turn IK off at this point as we've had it give some peculiar results when using clothing items. We're going to leave our Michael in his default loading pose, and we're going to dress him from the inside out, so that we see all the layers as they build up. The innermost layer is his Trousers, so we'll load them first and conform them to Michael. On the left of image1 below, we see Michael and the Trousers in their default loading positions. Make sure the Trousers are selected, go to Figure > Conform To... and a dialog will open. Select Michael4 from the dropdown list and click 'ok'. And on the right of image1, we can see the trousers have conformed to Michael. |
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Image 1: Conforming Michael's
Trousers |
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Image 2: Adding clothing
items |
In image2 above, we can
see the various clothing items being added and conformed
to Michael. From left to right we've added Boots,
LegGuards, Greaves and MailShirt. But when we conform the
MailShirt, we have poke-through. Don't panic! This is
because Michael is slightly posed and the lower part of
the MailShirt poses using body handles. Normally, we don't
worry about this until we've got Michael in a pose, and
then we pose the body handles to suit. For this though,
we've made a minor adjustment to the right side body
handle to eliminate that poke-through. We'll come back to
using the body handles a bit further on, after we've got
Michael fully dressed. |
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Image 3: Adding more
clothing items |
In image3 above, we've
added and conformed (from left to right) Gloves, Tabard,
Coif, ShoulderStrap and Belt. In image4 below, we've added SwordBelt and Pauldrons. For the last two items, we have a choice for each. We can either have the Helm or the Shemagh. In this case, we've gone with the Helm. and lastly we have a choice of two Scabbards, one with his sword in and one without. We've chosen Scabbard1, which is the one with the sword in. There is also a cloak, but since that is best viewed from the back, we'll come back to it a little further on. |
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Image 4: The rest of the
outfit. |
Now that we have all his clothing on, we have a couple more props we can add to him. These can be found in Props:MortemVetus:Templar: We have a selection of Lance, Shield and Sword, each with left and right versions. Because we added the Scabbard with the sword in, we're going to give him the Lance and Shield props. We'll load these in, and then we're ready to think about posing. These are smart props, so wherever Michael is posed, these will snap to the correct position, provided Michael is the selected object BEFORE you load the props. |
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Image5: Props loaded |
Image 6: Prop Grasp Poses |
In image5 above, we've loaded the Lance
and Shield props, and put Michael into a fairly basic
pose. Straight away we can see a couple of
problems...his left hand isn't gripping the shield strap,
and we have some major poke-throughs around his right
thigh. The hand we can take care of straight away,
go to Pose:MortemVetus:Templar:HandPoses: and there are
poses to grasp M4's hands to all the included props.
Select Michael4, and then we apply the
ShieldGrasp-LeftHand pose. In image6 above, we can see
this in the library. To take care of the poke-through, let's turn the camera round a bit so we can see what's happening a bit better. In image7 below, we can see that the Trousers are coming through the MailShirt a bit, and the Tabard isn't quite clear of the MailShirt. Now, when Michael has the full outfit on, the Trousers can't actually be seen, so we can either hide them, or delete them. We're going to hide them, as shown in image8. Select the Body of the Trousers, and in the Properties tab, uncheck 'Visible'. Alternatively we can dial it out using the body handles in the same way as we're going to do with the Tabard, below. |
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Image 7: Posing issues |
Image 8: Hiding the
Trousers |
Next,
we'll select the Tabard, and we want bodypart
'RightFront'. Note, all Left and Right assignments are
relative to Michaels Left and Right. So the RightFront
body handle on the Tabard or the MailShirt corresponds to
the front of Michaels Right Leg. In image9 below, we can
see body part 'RightFront' selected and we've just
adjusted it slightly on the 'Bend' dial so that it's clear
of the MailShirt. We've also included a number of Pose
Helper Morphs on the Tabard and the MailShirt, to assist
in instances where the movement of the body handles is not
entirely suitable to the pose. |
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Image 9: Adjusting Body
Handles |
Image 10: Additional Tabard
Morphs |
A little further back, we mentioned
there's a Cloak as well., so let's take a look at that
now. Because we want to look at Michael from the back now,
we'll turn him round using the yRotate dial on 'Body'. The
first thing we see when we conform the Cloak to our posed
Michael is a couple of areas that are going to need a
little adjustment, which we've circled in red in image11
below. In image12 below, we've selected the bodypart 'BackLeft' and applied a small amount of Bend to it. |
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Image11: Adjustment needed. |
Image12: Adjustment using body
handles |
For the Scabbard, there is a specific
morph to get around it. In image13 below, we can see the
Body of the Cloak selected and the morph 'AvoidScabbard'
dialled up to 0.900 which pulls the Cloak around the
Scabbard. In Image14, we've dialled in some other
morphs and applied a little posing on the left and right
body handles. In addition, we've changed the material on
the Cloak to 'Cloak1-Ripped2'. Note that the
'AvoidScabbard' morph is now only dialled to 0.212, this
is because of effects of other morphs and posing the body
handles. |
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Image13: Adjusting the Cloak
to avoid Scabbard |
Image14: Adding some interest |
Please remember that this is
heavy chain and plate armour, which weighs a lot, so
anyone dressed in this armour would not be doing
acrobatics. Movement in this kind of armour is
severely restricted, and we've set this outfit up
accordingly, to reasonable parameters for this kind of
heavy duty armour. Ok, now we have our Michael posed, let's change his appearance up a bit. For now, we're going to change the look of his Tabard, since this is where the bulk of the MAT options are, because this is the item that there would be greatest variation on. If you go to Pose:MortemVetus:Templar:MAT: you'll find folders for each of the items that have multiple material options. Select the Tabard folder, make sure the Tabard is selected in the scene and apply the material you require. We're going to use 'Tabard8-Ripped2'. We've also swapped the Greaves and Pauldrons materials, for 'Greaves4' and 'Pauldrons4'. In image11 below, we've swapped the Helm for the Shemagh, and we've applied our Thane character to Michael...because default Michael is just so...ugh. We've changed up all the straps and the Lance as well as Boots and Gloves. |
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Image 15: Changing it up |
Image 12: Changing most
materials |
There are also MAT poses for the included
props. In order for these to work, there has to be a
figure in your scene somewhere. As far as we've found, it
can be any sort of figure as long as it's a .cr2. So it
could be a building, and the prop doesn't need to be
parented to it, just as long as there's a cr2 in the
scene. With a figure in scene, select your prop, and apply
the appropriate MAT pose in the same way as the clothing
items. The Lance contains a number of morphs for shaping the pennant. We've dialled a bit of shape into it for when it loads just to make it a bit more interesting. We've included two sets of utility poses. The first of these is Hand Poses, and contains grasp poses for M4's hands for all the included props. Use these to correct hands after using library poses. The other set, Utility, contains poses for turning various bits of Michael4 on and off. This is useful to quickly eliminate poke-through. |
We hope you enjoy using this product and
we look forward to seeing what images you make with it. Happy Rendering Andrew and Tracey May 2014 :) |
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