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Mortem Vetus: TerraLuna2 Thank you for purchasing TerraLuna2. We hope you enjoy using this product, and this User Guide is intended to just help you get the most out of your purchase. Mostly, this guide will be covering the basic operation of the items included in the pack. This pack is intended for use with Poser9 and newer. It will work in Poser 8/PP2010, but we feel the results are not as good as Poser 9 and higher. For the purposes of this guide, we'll be using PoserPro 2014, but there is nothing we'll be doing that can't be done in Poser 8 and above. And initially, pretty much everything is in default, except Render settings. Once you've installed the product, your new TerraLuna2 items will be in: Character:! TerraDome2 Materials:! TerraDome2:TerraLuna2 This pack is an add-on for TerraDome2, and while, technically, it will work without TerraDome2, results will be far less favourable. So to begin with, we want to load TerraDome2, the TerraDome2 Sun, and TerraLuna2, which we can see in image1. NOTE: Some of the images contain morphs in the group TerraFirma. These are part of a morph pack currently under construction. |
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Image 1: TerraDome2 and
TerraLuna2 in default. |
As we can see there are
two moons in this version of TerraLuna. The larger one on
top is Moon1, while the other is Moon2. Moon 2 is the
closer of the two, and will pass in front of Moon1. The
size of both can be changed. We're not going to move our moons around quite yet, there's a couple of things we want to do first, such as adding a night sky. We do this by going to Materials:! TerraDome2:TerraLuna2:Skydome: where we will find a starscape for the sky. Make sure the TerraDome2 figure is selected, and apply the Material preset. |
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Image 2: Stars for the
Skydome |
Image3: Stars applied |
Now, at this point, you
*could* turn off any other scene lights, except those with
TerraLuna2. However, this will leave you with a very dark
scene, so we would recommend you leave the TerraDome2 Sun
light on. This will make setting scenes up much easier,
and then once the scene is set, THEN turn off the other
light(s). We also want to set our terrain up before we start positioning moons, because the horizon will play a part in any positioning. In image 4 below, we've set up our terrain, and as we can see, it's obscured pretty much all of both our moons. |
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Image 4: Terrain morphed on
TerraDome2 |
So now it's time to be moving our moons
around. Remember, Moon1 is behind Moon2, if you want to
use the occluding one another. The one just peeking out from behind the mountain is Moon1, so select that, and we'll see that our movement dials are clearly labeled, "Up-Down" and "Side-Side", so we want to move it up a bit and over to the side. However, we're going to leave it a bit behind the mountain, just because we think that looks cool. |
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Image5: Moon1 moved into view |
Don't forget, in TerraLuna2, we have two
moons to play with, so lets grab our other moon, and have
it slightly occluding Moon1. So in image6 below, we've
moved Moon2 up and across a little to bring it in front of
Moon1. Alternatively you could have a moon at either side
of the image. |
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Image6: Both moons in view |
In addition to how you position one or
both moons, you can also alter their size and materials. Size is controlled by morphs on each moon bodypart. You can decrease the size of the moon or the glow, or both, and you can increase the overall size. When you load the Eclipse material on either moon, it sets the MoonSmaller dial on that moon to 0.4 to allow the halo to show properly. Materials are in the Materials library under "! TerraDome2:TerraLuna2:" In here you have three folders, Moon1, Moon2 and Skydome. Each of the moon folders contains 36 material presets. With TerraLuna2 selected, applying any of these materials will affect only the relevant moon. The Skydome folder contains a starscape, which requires you have TerraDome2 selected, and will apply stars to the Skydome. Ok, so now we have our scene set up, we want to turn the Sun off, which we can see in image 7 below. |
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Image7: Lights Out! |
And everything appears to be
plunged into total darkness. This is why we said it's a
good idea to turn the sun off last. Because of the
low light levels, and the large distances involved, the
light representation in preview is not very good. However,
once we render this, we'll see that our Moonlight is
indeed showing, as we can see in image 8 below. In image 8, we have quite low levels of light, because the moons are partially below the horizon, which is obscuring some of their light. Placing the moons higher above the horizon will increase the light levels on the ground. In image 9, we've moved Moon2 up a few degrees and across a little, and we can see that the ground now has significantly more light. |
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Image8: Rendered Moonlight |
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Image9: Brighter Moonlight |
We hope you enjoy using this product and
we look forward to seeing what images you make with it. Happy Rendering Andrew and Tracey :) |
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Mortem Vetus
store for the dark side of Poser. |