End Of The Line.

Thank you for purchasing
End Of The Line. We hope you enjoy this product, and appreciate any feedback you may have.

This pack is intended for use with Poser8 and newer, though we would reommend Poser9 and newer for best results.

For the purposes of this guide, we'll be using PoserPro 2014, but there is nothing we'll be doing that can't be done in Poser 8 and above.  And initially, pretty much everything is in default, except Render settings.

O
nce you've installed the product, your new End Of The Line items will be in:
Runtime:Libraries:Pose:! TerraDome2:Speciality

Runtime:Libraries:Props:TerraDome2:End Of The Line
Runtime:Libraries:Camera:! TerraDome2:End Of The Line

This pack is an add-on for TerraDome2, which is required in order for this pack to work.

So to begin with, we want to load TerraDome2, and get some materials on it, as shown in image1 below. We also want to make some adjustments to our Main Camera, as detailed in the TerraDome2 User Guide pdf. We're going to use a focal length of 30mm for a nice wide field of view, and we're going to set the yon value to 3000, to stop anything disappearing out the back of shot.

We've also set our Document Window Size to 960x540. We find this size makes nice renders for TerraDome2 and landscape images.


Image 1: TerraDome2 loaded, and materials applied.

To get started, we need to load the End Of The Line morph.

Once we've loaded our morph, we'll have a new dial on the TerraDome2 Body called FBM-End Of The Line, as we can see in image2 below.



Image2: Load the End Of The Line morph.


Image3: End Of The Line morph at full strength.

If we dial the morph on the Body to 1.000, as shown in image3 above, we now have our full strength End Of The Line morph. Ok, that's all very well, but at the moment, it's just a morph, albeit a rather large morph. We've pulled our camera back and up some, to get a better view.

Let's go to our Props library, and under TerraDome2, we have a folder called End Of The Line, with four props in it. These props will open in their correct positions relative to the morph. So lets load 'RuinedBridge-Near', as we can see in image4 below. The other two bridge pieces open in the middle of the valley and at the far side.


Image4: RuinedBridge-Near loaded.

The other prop we have in this folder is the Tunnel. Let's load that and take a look at it, as shown in image5 below. When it loads, we can see there is a large lump on the top that has no materials on. Don't Panic!


Image5: Tunnel loaded

Make sure the Tunnel is selected, then apply the same material as you have on TerraDome2 BZoneLg. If you go into the Material Room, select material BZoneLg on the Tunnel, and apply the same material that is on BZoneLg on TerraDome2. As long as you use the same material on both BZoneLg (Tunnel and TerraDome2) it will blend in perfectly, thereby giving us a tunnel through the BZoneLg. In our example, we used 'TD Desert 001 B' on the BZoneLg of TerraDome2, so we want to apply the same to the BZoneLg material on the Tunnel, as shown in image6 below.


Image6: Making the Tunnel blend in.

To make life a little easier getting round this set, we've also included 10 camera presets, which provide an assortment of interesting views of the terrain and the bridge.

We hope you enjoy using this product and we look forward to seeing what images you make with it.

Happy Rendering

Andrew and Tracey
(Mortem Vetus)
:)




Mortem Vetus store for the dark side of Poser.





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