TerraFirma

Thank you for purchasing TerraFirma. We hope you enjoy this product, and appreciate any feedback you may have.

This pack is intended for use with Poser8 and newer, though we would reommend Poser9 and newer for best results.

For the purposes of this guide, we'll be using PoserPro 2014, but there is nothing we'll be doing that can't be done in Poser 8 and above.  And initially, pretty much everything is in default, except Render settings.

O
nce you've installed the product, your new TerraFirma items will be in:
Runtime:Libraries:Pose:! TerraDome2:TerraFirma

Runtime:Libraries:Camera:! TerraDome2:TerraFirma

This pack is an add-on for TerraDome2, which is required in order for this pack to work.

So to begin with, we want to load TerraDome2, and get some materials on it, as shown in image1 below. We also want to make some adjustments to our Main Camera, as detailed in the TerraDome2 User Guide pdf. We're going to use a focal length of 30mm for a nice wide field of view, and we're going to set the yon value to 3000, to stop anything disappearing out the back of shot.

We've also set our Document Window Size to 960x540. We find this size to give nice renders for TerraDome2 and landscape images.


Image 1: TerraDome2 loaded, and materials applied.

To get started, we need to load the TerraFirma morphs. These can be found in Runtime:Libraries:Pose:! TerraDome2:TerraFirma. There are a number of ways to do this. You can either load the morphs individually, or a whole group at a time, or all the included morphs at once. The TerraFirma folder is split into four sub-folders: AZone, BZoneLg, Full Body Morphs and ALL Morphs. The first three folders contain the individual morphs, plus the whole group INJ, while the 'ALL Morphs' folder contains INJ/REM for all, plus an option to reset  all the TerraFirma morphs.

We're going to go into the ALL Morphs folder, and apply the INJ TerraFirma-ALL option.



Image2: Load all the TerrraFirma morphs at once

As we can see in image2, the Body has all the dials in one place to use. The Full Body Morphs can only be controlled from here, since the dials for these morphs are hidden on AZone and BZoneLg. This is to prevent them being used at different values, which will cause gaps in the mesh.

*IMPORTANT NOTE* In Poser 8/PoserPro2010, the dials on Body will load incorrectly. This is an unavoidable flaw in these versions of Poser, which is why we recommend using Poser9+. The dials will still work, but they will be incorrectly grouped on Body. On the individual body parts, they group correctly.

Dial various morphs up to see what they do, then try combinations of morphs to achieve an almost limitless variety of morphed shapes.

*TIP* Some morphs may affect how other morphs appear, and in some cases may affect each other adversely. If this happens, either dial down one or more of the morphs, and/or use a different combination of morphs. Adverse morph effects can also happen from applying extreme amounts of multiple morphs.

We've also included a number of camera presets to give you some nice angles for renders for some of the less viewed features of these morphs.. Depending on how your document window is sized, some small adjustments may be necessary. Unfortunately, we can't anticipate what everyone has for their render size, so these should be treated as a starting point to get you in the right area easily. These cameras have been set up using our usual render window size, which is normally in a 16:9 aspect ratio when we're using TerraDome2. (960x540 is our usual preview window size)and they've been set up to work with the morph they are named for, set to 1.000, so some adjustments may be necessary if extra morphs have been dialled up.


Image3: too close

Let's have a look at setting up a very quick scene. In image 3 above, we've dialled up the SkullHill and MountThunder morphs as shown. As we can see, they disappear out of the top of our shot from where our camera is. So let's go to our Camera library and apply the preset SkullHill-Cam2 as shown in image4. We can see that we now have our mountain and skull nicely in shot now

*Note* Don't worry about the materials appearing with lots of black. This is due to the preview being unable to calculate the shader nodes used in the materials, and will resolve itself when rendered, which we're going to do in image5.

In image 5, we've rotated the Skydome a little, so it looks more right for where the light is coming from, and we've turned the Sun down to 85% intensity.


Image4: Almost ready to render.


Image5: Quick render

We hope you enjoy using this product and we look forward to seeing what images you make with it.

Happy Rendering

Andrew and Tracey
(Mortem Vetus)
:)




Mortem Vetus store for the dark side of Poser.





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