Facial A-Hairness

Thank you for purchasing Facial A-Hairness. We hope you enjoy this product, and appreciate any feedback you may have.

This pack is intended for use with Poser8 and newer, though we would recommend Poser9 and newer for best results.

For the purposes of this guide, we'll be using PoserPro 2014, but there is nothing we'll be doing that can't be done in Poser 8 and above.  And initially, pretty much everything is in default, except Render settings.

O
nce you've installed the product, your new Facial A-Hairness items will be in:
Runtime:Libraries:Hair:MortemVetus:FacialA-Hairness
Runtime:Libraries:Material:MortemVetus:FacialA-Hairness
 
This pack can be used to apply beards to any character for Michael4, but for best results, we would recommend using Michael4 characters by Mortem Vetus, as these beards have been designed to work best with those. These beards include fits for many of our more rugged men. In this guide, we're going to turn plain Michael4 into the seasoned Viking warrior pictured in the top image.

To get started, we'll need to load Michael4, and we'll dress him, but we're not going to put a character on him just yet.



Image 1: Michael4 loaded and dressed

So we've got Michael loaded and dressed, as seen in image 1 above, and we've put the Ragnarok outfit on him. Next, we want to put a beard on him. Go to your Hair library and select a beard to put on. We're going to use FullBeard01. Select the thumbnail of the required beard, and apply it to Michael4, as we can see below in image 2.


Image2: Load a beard from the Hair library.

We've found the preview representation of the beards to be sometimes mis-leading, and the best way to see the beards is rendered, as we can see below in image 3.

That's straight out of the tin, on a default Michael, using PoserPro 2014 default lighting. Not bad, he's looking a lot more Viking already.


Image3: Everything in default - character, outfit, beard, lights

You remember we said, back at the start, that these beards were designed to work best with our characters, so we'll take a look at that. We've applied Rolf's morph and materials to Michael.

Next we need to select the prop 'M4-FullBeard01' and we can see in the parameters tab, a dial group called 'Mortem Character Fits'. Find the dial named 'Rolf' and dial it to 1. This just lines the beard up better for the morph. All our more rugged men to date are included in the fits.


Image4: Rolf character applied to Michael, and corresponding morph applied to the beard.

In addition to the fits for our characters, there's also a group node called 'Style'. This contains a small selection of morphs to change a few things up. You can change the shape a little, as well as make allowance for mouth movement. These options are available on the Full Beards and the Goatees. The Sideburns didn't really do anything, so we have omitted the Style morphs from these, but they still contain the same fit morphs.


Image 5: Style morphs

Michael is looking like a pretty good Viking now, but his face doesn't really look like he'd have that much grey and white in his beard. So let's head to the Material library, and find him a darker colour. We're also going to load our Braided Hair, and apply a similar colour to that.

*IMPORTANT* when applying materials to the beards, the hair part has to be selected. These beards have two prop components, the base, and the beard. The base should be left alone, altering this will produce undesirable and unpredictable results.

We applied 'Grey Mix 2' to his beard. For the Braided Hair, we applied 'DrkGrey' from the Braided Hair MAT poses.


Image 6: Beard and hair matching

To further expand the looks of your bearded men, try adding a second beard, although this will increase rendering time and load. Taking our Viking, we've added a Goatee01 to him, and applied the Rolf morph to that as well as we can see in the image below. The Goatee has it's default grey on, and we can make this more or less prominent by adjusting the zTranslation dial on the GoateeBase. Bring it forward to make it more prominent, and back to make it less.

*IMPORTANT* When moving any beard, select the Base that it is attached to, and move that.

As we can see, the grey from the goatee is much more pronounced around his mouth and chin. We could also over-dial the Rolf morph a bit ti make it stand out more, or we could use one of the Style morphs. Just experiment, and have fun.


Image7: Adding a second beard.


We hope you enjoy using this product and we look forward to seeing what images you make with it.

Happy Rendering

Andrew and Tracey
(Mortem Vetus)
:)




Mortem Vetus store for the dark side of Poser.





Braided Hair
Rolf
Ragnarok
Balverk