Scenescapes - The Vault. This set for SceneScapes sees us venturing inside a bit. The Vault is intended for use within itself, to form a self contained indoor enviroment, or for use in the larger SceneScapes setting as an interesting feature, with lots of dark and mysterious corners. Naturally, this set can be fully integrated into existing SceneScapes packages, and also offers the potential for some really fun and funky light/shadow when used as an interior scene setting. Unlike previous SceneScapes sets, this set is probably the simplest in concept and use. |
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Image 24 - (L-R) 2Arch, 1Door, 1Wall, 2Door
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In the image above, we can see some of the elements in the Vault set. These pieces and the majority of the rest (not shown) form the outsides of the Vault. These are where you can blend the Vault seamlessly into the existing sets in the SceneScapes range. This enables a seamless transition between outdoors, which is the focus of most of SceneScapes, and indoors, which will be less common within SceneScapes. However, the single most important piece to this set is (in my opinion) the piece shown below in Image 25, the Vaulted Section. This is the piece that allows us to create depth to our Vault. |
Ok, doesn't look terribly impressive on it's own, so lets add a few instances of it and build up a bit of a scene. The way I go about building a scene using SceneScapes elements is to start with a piece in default position, and move everything to fit that. So first, I've opened a single Vaulted Section. The i've opened another and moved it to -3 on the zTrans dial. This moves it back to seam with the piece in default position. I've then added more instances of the Vaulted Section, moving them either back 3 on the zTrans dial each time, or +3/-3 on the xTrans dial, to form rows down the sides. With a total of nine instances of the Vaulted Section in the scene, we now have the image below in our preview window. |
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Image 25 - Vaulted Section, the essential building
block.
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Image 26 - Multiple instances of Vaulted Section
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Image 27 - Vaulted Sections rendered
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Further notes. All SceneScapes sets utilise displacements, so you will need to check this on in your render settings for best results. Pieces with glass also utilise raytrace reflections. Whether or not you want to take advantage of this is going to depend on the complexity of your scene, and the rendering capabilities of your computer. Self illumating objects cast Raytraced shadows. |
I would suggest playing around with a small number of props, getting used to the way it all works. Once you're familiar and comfortable with the positioning and rotation movements, then your imagination, or your PC's resources, are the only limit. I hope you enjoy using Scenescapes, and if you have any questions or comments please either send me a site mail at RDNA ....or...email me: andi3d-3dmodelz@hotmail.com Thank you for your interest in Scenescapes, and I look forward to seeing what everyone does with it. Very best wishes, and happy rendering, Andi |
All images and content ©Andrew Rolfe 2009-2010
Logos and additional images ©Eric VanDyke 2009
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Going Underground by Andi3d
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Image 28 - Complete Scene
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Image 29 - Lights
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Image 30 - Scene lit with Andi3d Candles
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