Scenescapes - Stands 01.

This set for SceneScapes adds little fill-in details, for use either as stand-alones, or as part of the larger SceneScapes enviroment. These pieces are all 3 metres by 3 metres, and 3 metres by 1 metre.(see part one for details on scale and positioning within SceneScapes) Unlike previous SceneScapes sets, these are all figures rather than props. Making them as figures allows me more freedom about what I do with them, and opens new avenues of exploration. The first and probably most notable new feature is the lamps on stands 3 and 4. These lamps are self illuminating, casting their own light from the lamp to give a more realistic light and shadow setup.

Image 17 - SceneScapes Stands (l-r) Stand 3, Stand 4b, Stand 4

In the two images above, we can see all our Stands 01 pieces. Please note only the two with lamps are self illuminating. As they open in default, they are setup for use as stand-alone Stands (no pun intended!). The main floor of the stands is set to the level of the Poser floor and all are positioned to open centred on the x and z axis. To raise the plinths to floor level, set the 'y-trans' dial to 0.2.

To use the Stands integrated with the wider SceneScapes range, open a Stand in its default position. Go to your Pose Library, then the folders Andi3d > SceneScapes Stands. Apply the 'Plinth Off' pose to the selected figure. This turns the plinth off, although this is not absolutely necessary, as the plinths are actually slightly lower than the SceneScapes floor. Now enlarge your scene using either SceneScapes elements, or more Stands.

Image 18- SceneScapes Stands (l-r) Stand 3b, Stand 2, Stand 1
In the two images above, we've used various Stands, and filled around them with existing SceneScapes elements. The Stands can also be slotted together to make extended objects, see images 21 and 22 below. In image 21 I've turned down the existing scene lights to almost nothing, to show the self illumation from the lamp.
Image 19 - Stands and SceneScapes
Image 20 - Stands and SceneScapes
Image 21 - Extended Stands
Image 22 - Extended Stands

Further notes. All SceneScapes sets utilise displacements, so you will need to check this on in your render settings for best results. Pieces with glass also utilise raytrace reflections. Whether or not you want to take advantage of this is going to depend on the complexity of your scene, and the rendering capabilities of your computer. Self illumating objects cast Raytraced shadows.

I would suggest playing around with a small number of props, getting used to the way it all works. Once you're familiar and comfortable with the positioning and rotation movements, then your imagination, or your PC's resources, are the only limit.

I hope you enjoy using Scenescapes, and if you have any questions or comments please either send me a site mail at RDNA ....or...email me: andi3d-3dmodelz@hotmail.com

Thank you for your interest in Scenescapes, and I look forward to seeing what everyone does with it.

Very best wishes, and happy rendering,

Andi

All images and content ©Andrew Rolfe 2009-2010

Logos and additional images ©Eric VanDyke 2009

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